FInal Vr3000 For GamIng In Ear In Ear Monitor Earphones Vr GamIng Asmr Handsfree Call Compatible Fi Vr3dplmb







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Product Overview of Final Final VR3000 for Gaming In-ear Monitor Earphones VR Gaming ASMR Handsfree Call Compatible FI-VR3DPLMB
Sound creation based on acoustic engineering, psychology of acoustics, and spatial acoustics
These are new earphones born from research on differences between sound sources produced using the 2ch stereo system and sound sources produced with binaural technology. It was widely known that listening to sound sources such as games or VR created binaurally with conventional earphones or headphones causes a unique sense of incongruity in the treble range. Researchers involved in acoustics have grasped the cause of this, but there are still no examples where countermeasures have achieved sufficient success. This time, as a result of taking countermeasures against this problem with a new approach, we were able to create earphones that can feel the tone, spatial image, and sense of direction as intended by the creator in binaurally created games, VR, etc. As a result of repeated research, VR3000 for Gaming has made it possible to reproduce with even higher accuracy.
Equipped with a completely redesigned driver unit “F-core DU” (F-Core DU) that has reviewed all design, parts, and production technology
In order to achieve high sound quality that cannot be achieved in this price range, we have established new bases overseas, redesigned driver parts such as diaphragms, voice coils, magnets, magnetic circuits, and adhesives for various parts, as well as production equipment, and developed a completely redesigned 6mm φdynamic driver unit “F-core DU”. The driver front housing is made of brass, which is less susceptible to magnetic force than general aluminum and has a higher specific gravity. In order to improve the time response performance of the diaphragm, the voice coil uses a 30μ-ultra-fine CCAW, and the moving parts are thoroughly reduced by assembling them with minimal adhesives. Furthermore, by carefully pressing the diaphragm in small batches of about 1/3 of normal, pressure bias was minimized, and uniform diaphragm molding without distortion was achieved.
Comfortable to wear as if it were customized The VR3000 for Gaming achieves excellent wearing comfort based on a housing design that is considered the optimal solution for IEM, which is considered by Final. Whether or not the earphones are comfortable to wear is determined by the feeling of compression. The method of holding with silicone's repulsive force, such as claiming ergonomics and choosing an organic shape, seems correct at first glance, but force is always applied to the ears, putting a strain on the ears without realizing it, and fatigue accumulates. Compared to the shape where the large surface comes into contact with the ear, we aimed for a comfortable fit without feeling oppressive by limiting the contact area. Therefore, it fits most people's ears. If there is no feeling of pressure at all points of contact, you can feel that the earphones are so comfortable to wear, and they have an excellent fit as if they were customized earphones.
Earhook (with lock mechanism) to eliminate cable touch noise The earhook is useful for reducing touch noise, and when worn, the uncomfortable rumbling sound (cable touch noise) that occurs when the cable comes into contact with the body while walking is dramatically reduced. Our conventional earhooks are slimmer than typical earhooks, have no foreign body feel compared to wire or resin cables, and feature the comfort of forgetting you're wearing them. Now, we've added a new cable lock mechanism.
Original earpieces with different colors on the left and right axes
Uses 2 types of silicone materials with different hardness between the sound conduit part and the part that touches the ear. The sound conduit part achieves both strength and flexibility by applying groove processing to silicon, which has a higher hardness compared to the part that touches the ear. Low-hardness silicone is used for the part that touches the ear, making it comfortable to wear and has high sound insulation. By changing the shaft color to gray on one side and red on the other, you can check the shaft color of the earpiece by slightly flipping the earpiece, making it easier to tell the left and right sides apart even in dim places. Furthermore, since the color of the axes of the neighboring sizes is different (the gray axis alternates between dark gray and light gray, and the red axis alternates between red and pink), it is also easier to determine the size. There are 5 sizes: SS/S/M/L/LL.
earphone shape canal type
Noise-canceling function none
DRIVER UNIT dynamic
remote control has
microphone has
hands-free calling compatible
To request a return or exchange, please note that it is mandatory to provide a video of the unpacking of the package.
